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Sonic charge explosives
Sonic charge explosives












  1. SONIC CHARGE EXPLOSIVES INSTALL
  2. SONIC CHARGE EXPLOSIVES FULL
  3. SONIC CHARGE EXPLOSIVES LICENSE
  4. SONIC CHARGE EXPLOSIVES PROFESSIONAL

SONIC CHARGE EXPLOSIVES LICENSE

However, individuals or companies must obtain a federal explosives manufacturing license if they intend to engage in the business of manufacturing explosives for sale or distribution, or for their own business use. Persons manufacturing explosives for their own personal, non-business use only (e.g., personal target practice) are not required to have a federal explosives license or permit. Mixing binary components together constitutes manufacturing explosives. Storage regulations do not apply to binary explosives until they are mixed. For indoor storage, explosives magazines are not permitted in any residence or dwelling, and no more than 50 pounds of explosive materials may be stored in any single building. Low explosives must be stored in Type 1, Type 2, or Type 4 magazines, or in Type 3 magazines for temporary attended storage.Įxplosive materials may not be left unattended in Type-3 magazines (day boxes) and must be removed to Type 1, 2 or 4 magazines for unattended storage. High explosives such as mixed theatrical flash powder must be stored in Type 1 or Type 2 magazines, or in Type 3 magazines for temporary attended storage. StorageĪll explosive materials, including mixed binary explosives, must be stored in locked explosives storage magazines as prescribed in the regulations found in 27 CFR, Part 555, Subpart K: Storage, unless they are in the process of being used, manufactured, transported, or physically handled in the operating process. Therefore, ATF does not regulate the sale and distribution of these component chemicals, even when sold together in binary "kits." However, when the binary components are combined, the resulting mixture is an explosive material subject to the regulatory requirements found in 27 CFR, Part 555. These components typically are not listed separately on the List of Explosive Materials and do not meet the definition of "Explosives" in 27 CFR 555.11. Binary explosives are pre-packaged products consisting of two separate components, usually an oxidizer like ammonium nitrate and a fuel such as aluminum or another metal.

sonic charge explosives

44 Magnum revolver* ( Mysterious Magnum*) Proton throwing axe ( Protonic inversal throwing axe)

  • Cosmic knife* ( Cosmic knife clean*, cosmic knife super-heated*).
  • Bumper Sword ( Blade of the East, Blade of the West).
  • Scientist glove ( Corrosive glove, Dr.
  • sonic charge explosives

  • Saturnite fist ( Saturnite fist super-heated).
  • Proton throwing axe ( Protonic inversal throwing axe).
  • Playstation 3 - The audio tape may fall off of console and become unreachable.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.
  • With the perks Pyromaniac and Laser Commander this weapon causes very high damage, and one of the critical incendiary effects is an autokill which explodes the target into fiery giblets.
  • SONIC CHARGE EXPLOSIVES INSTALL

  • As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
  • The critical hit incendiary effect creates a small fireball around the target, igniting nearby non-player characters.
  • The holotape for the modification, Audio Sample - Giant Tarantula, can be found in Higgs Village inside of house #00, on an inactive terminal on the second floor. Durability (number of attacks before breaking) Damage per attack (damage per projectile)

    sonic charge explosives

    SONIC CHARGE EXPLOSIVES FULL

    The sonic emitter - tarantula can fire a total of about 495 times using standard cells, the equivalent of 62 reloads, from full condition before breaking. The unique incendiary effect is affected by the Pyromaniac perk. When scoring a Critical Hit, the enemy will catch on fire, and may die instantly.

    SONIC CHARGE EXPLOSIVES PROFESSIONAL

    This modulation of the sonic emitter has a purple oscilloscope.Īs a one-handed energy weapon, the sonic emitter - tarantula is affected by The Professional perk and counts as an improved holdout weapon. The sonic emitter - tarantula is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit.














    Sonic charge explosives